TABLE OF CONTENTS
    CHAPTER ONE: CLASSIFICATION OF COMPUTERS

    Performance objectives

    UNIT ONE: CLASSIFICATION OF COMPUTERS

    CLASSIFICATION OF COMPUTERS BY GENERATION

    1. First generation computers
    2.  Second generation computers
    3.  Third generation computers
    4.  Fourth generation computers
    5.  Fifth generation computers

    1.2. CLASSIFICATION OF COMPUTERS BY TYPES

    1. Analogue Computers
    2. Digital computers
    3. Hybrid computers

    1.3. CLASSIFICATION BY SIZE

    1. Work station computers
    2.   Super computers
    3.   Mainframe-computer
    4.   Minicomputer
    5.   Personal computers
    1.4. CLASSIFICATION BY VERSATILITY
    1. General purpose
    2. Special purpose

    Exercise

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    CHAPTER TWO: COMPUTERS  ETHICS AND HUMAN ISSUES 1

    Performance objectives

    UNIT ONE: COMPUTER LAB-MEANING AND TYPES

    2.1. COMPUTER LAB-MEANING

    UNIT TWO: COMPUTER ROOM MANAGEMENT ETHICS

    1.2. COMPUTER ROOM MANAGEMENT ETHICS

    1. Maintaining dust free environments
    2. Appropriate ventilation
    3. Appropriate lightening
    4. Setting computer
    5. Worktops
    6. Power supply
    7. Fire protection
    8. Protection from power problem
    9. Using dust cover

    UNIT THREE: COMPUTER LABORATORY RULES AND REGULATIONS

    2.3. COMPUTER LABORATORY RULES AND REGULATIONS

    2.3.1. Arrange chairs and tables in a comfortable manner
    2.3.2. Arrange the computers and their peripherals orderly

    UNIT FOUR: COMPUTER/INTERNET ETHICS

    2.4. MEANING OF COMPUTER/INTERNET ETHICS

    1. International computer associations

    2. British Computer Society

    UNIT FIVE: SAFETY MEASURES

    2.5. AREAS OF ABUSE OF COMPUTERS

    1. Invasion of privacy
    2.  Computer virus
    3.  Fraud/Stealing
    4. Pornography
    5. Cyber war
    6. Piracy of softwares
    7. Plagiarism

    UNIT SIX: SAFETY MEASURES

    2.6. SAFETY MEASURES

        1. Illuminating the room
        2. Maintaining a dust free environment
        3. Keep liquids away from computers
        4. Prevent Repeated Strain injury (RSI)
        5. 2.6.4.1. Using antiglare protection
          2.6.4.2. The seating posture
          2.6.4.3. Positioning of monitor base
          2.6.4.4. Typing
          2.6.4.5. Breaks and exercise

          Exercise

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          CHAPTER THREE: FUNDAMENTAL OPERATIONS OF COMPUTERS

          PERFORMANCE OBJECTIVES

          UNIT ONE: THE KEYBOARD

          3.1. THE KEYBOARD

          3.1.1. Using the keyboard
          Using the Home keys
          Using the QWERTY KEYS

          UNIT TWO: THE MOUSE

          3.2. THE MOUSE

          1. Parts of the mouse
          2. Using the mouse

          UNIT THREE: THE COMPUTER DESKTOP WINDOW

          THE COMPUTER DESKTOP WINDOW

          Parts of a desk top

          UNIT FOUR: LOGGING ONTO THE COMPUTER

          BOOTING- COLD BOOTING AND WARM BOOTING

          3.4.1. Logging on

          3.4.2. Logging off-shutting down

          UNIT FIVE: CREATING FOLDERS

          CREATING FOLDERS

          3.5.1. Creating and naming folders on the desktop

          1. Renaming folders
          2. Deleting folders

          UNIT SIX: LOADING COMPUTER APPLICATIONS-SOFTWARES, VIDEOS

          LOADING APPLICATIONS, CD PLATES

          Exercise

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          CHAPTER FOUR: WORD PROCESSORS

          PERFORMANCE OBJECTIVES

          UNIT ONE: WORD PROCESSORS

          4.1. DEFINITION OF WORD PROCESSOR

          4.1.1. Advantages of Word Processing
          4.1.2. Word Processing Packages

          UNIT TWO: MICROSOFT WORDS

          MICROSOFT WORDS

          1. Microsoft Words 2007
          2. Windows desktop- Screen Layout
          3. Working with documents-creating, saving and retrieving files
          4. Create a New Document

          4.2.3.2. Opening an Existing Document
          4.2.3.3. Saving a Document
          4.2.3.4. Naming and Renaming Documents
          4.2.3.5. Closing Documents

          Typing and editing documents

          4.2.4.1. Typing and inserting Text
          4.2.4.2. Selecting or highlighting Text

          4.2.5. Deleting text
          4.2.6. Formatting text
          4.2.6.1. Change Font Type
          4.2.6.2. Change Font Size
          4.2.6.3. Change Font Color

          4.2.7. Page formatting – page layout
          4.2.7.1. Setting Page size
          4.2.7.2. Setting Page Margins

          Printing documents

          Exercise

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          CHAPTER FIVE: NUMBER BASES
          Performance objectives

          UNIT ONE: NUMBER BASES

          1. NUMBER BASES
            1. Decimal number
            2. Binary number
              1. How to convert Binary to decimal number?

          Example 1- Convert the binary number 1001 to decimal
          Example 2- Convert binary 1101to decimal
          Example 3- Convert binary 1111to decimal

          How to convert decimal to binary (base 10 to base 2)

          Example 1- Convert Decimal number 227 to binary

          Octal

          How to convert decimal to Octal

          Example 1- Convert decimal no. 76 to octal

          How to convert octal to Binary

          Example 1-  Convert Octal 4638 to binary

          How to convert binary to octal

          Example 1- Convert Binary 0101001110112 to octal

          5.1.4. Hexadecimal

          How to convert Hexadecimal to Decimal
          Example 1- Convert the HEX number 1001 to decimal
          Example 2- Convert hex no. 1101 to decimal

          How to convert Decimal to Hexadecimal
          Example 1- Convert decimal no 97 to hex
          Example 2- Decimal Number: 934

          How to convert binary to hexadecimal

          Example 1- Convert binary number 100101102 to hex
          Example 2- Convert binary no. 11101011012 to hex

          UNIT TWO: UNITS OF STORAGE IN COMPUTER

          UNITS OF STORAGE IN COMPUTER

          5.2.1. Bit
          5.2.2. Nibble
          5.2.3. Byte
          5.2.4. Word

          Kilobyte, Megabyte And Gigabyte

            1. Kilobyte
            2. Megabyte
            3. Gigabyte
            4. Differences between Kilobyte, Megabyte And Gigabyte

          5.2.6. Kilometer, Kilogram and Kilobyte

          1. Kilometer
          2. Kilogram

          Exercise

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          CHAPTER SIX: GRAPHICS I

          PERFORMANCE OBJECTIVES

          UNIT ONE: GRAPHIC I

          6.1. MEANING OF GRAPHIC PACKAGES

          Examples of graphic packages

          UNIT TWO: GRAPHIC PACKAGES II- PAINT

          USE PAINT TO DRAW AND COLOR SIMPLE OBJECTS

          Paint environment

          6.2.2. Working with paint
          Creating Opening, naming, saving and closing new paint window

          6.2.2.1. Create a New paint Document
          6.2.2.2. Saving a Document
          6.2.2.3. Naming and Renaming Documents
          6.2.3.4. Closing Documents

          6.2.3.5. Opening saved Paint Document

          6.3. CREATING OBJECTS IN PAINT

          Using brushes in paint

          Example- Drawing plant leave using the brush tool

          6.3.2. Using pencil tool
          6.3.3. Using shapes in paint
          6.3.3.1. Drawing simple lines
          6.3.3.2. Creating circle
          6.3.3.3. Creating square

          Working with color

          Coloring your diagrams

          Printing your document

          Exercise

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